character code tips list (wip)
-- change the hurtbox
you know how you can store instance ID and call variables from it like temp_id.hsp = 6?
well, turns out players have a variable called hurtboxID and it stores the ID of the hurtbox
to change the hurtbox sprite, you should change hurtboxID.sprite_index with your sprite using sprite_get as you do with everywhere else!
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-- average damage values of moves
average hitbox damage values for the Rivals of Aether's base-game characters, for balance references.
Base Cast average damage %'s:
Jab (Single hits): 5% (3% lowest, 5% highest)
Ftilt: 9% (5% lowest, 13% highest)
Dtilt: 9% (7% lowest, 12% highest)
Utilt: 9% (6% lowest, 12% highest)
Dattack: 8% (6% lowset, 11% highest)
Fstrong: 13% (9% lowest, 18% highest)
Ustrong: 12% (7% lowest, 18% highest)
Dstrong: 12% (8% lowest, 18% highest)
Nair: 8% (5% lowest, 13% highest)
Fair: 8.5% (5% lowest, 13% highest)
Bair: 9% (3% lowest, 16% highest)
Uair: 9% (6% lowest, 13% highest)
Dair: 11% (5% lowest, 16% highest)
source: compiled by ArtistOfSeer ▲
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nothing further yet sorry