general code tips list (wip)
check the links at the left for other tips like for stages or characters

- list of (most of) everyone's individual resources
- what is the [B] and the X?
- which code has which variable?
- variable-controlled variable selection (arrays)
- simpler multiple if's (case & switch)


-- list of (most of) everyone's individual resources
i will list here all the separate resources people have made public... atleast the ones i'm actually aware of
(note: the list is WIP)

Aurum - Useful Undocumented Things
Anguish - Kirby Ability Support
Supersonic - Abyss Rune Buddy Support
Muno - Advanced Sprite Handler
Muno - Article Template
Muno - Trummel & Alto Codec Support
Muno - Otto Bobblehead Support
Muno - CSS+ Template


-- what is the [B] and the X?
the Red B and the white large X. i'm sure you have all seen it once or twice by now
[B] is called solid_32x32, and is the sprite number 0 in the game's sprite database. when the sprite value is "undefined", it will most likely default there.
you will often see it when you call an attack that isn't defined, or the code is failing somewhere in the attack's file.
X shows up when it can't find the sprite you tried to define.
for example, let's say you do sprite_get("magic") but you don't have a sprite named magic, then it becomes the X.


not much here yet, sorry!
check the links at the left for actual written stuff