- If you think a specific color in the range is being changed in an odd way (on desaturated shadows, for example), it'll happen in-game too.
Might work to separate the range by that odd color on its own, if you have some free space left. This example is shown in the leftmost "usage video" as well.
- If some color range seem to be overlapping and the other range gets overwritten, it'll happen in-game too. Ranges later in the order will happen later, taking priority.
Try to mess around with vertical order of the colors, if you're having trouble with it!
- New update some time ago added a bunch of function, among which is a function to "adjust" the amount of "shade" applied to the colors.
The function in question is
set_character_color_shading( shade_slot, shading_value )
. This function isn't put in colors.gml, so it won't be applied by this tool.
However, you can preview the values!
You can read more about the function's usage elsewhere... hopefully?